/** * Marlin 3D Printer Firmware * Copyright (c) 2021 MarlinFirmware [https://github.com/MarlinFirmware/Marlin] * * Based on Sprinter and grbl. * Copyright (c) 2011 Camiel Gubbels / Erik van der Zalm * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #pragma once #include "../../../inc/MarlinConfig.h" #ifndef DWIN_WIDTH #define DWIN_WIDTH 272 #endif #ifndef DWIN_HEIGHT #define DWIN_HEIGHT 480 #endif #define RECEIVED_NO_DATA 0x00 #define RECEIVED_SHAKE_HAND_ACK 0x01 #define FHONE 0xAA #define DWIN_SCROLL_UP 2 #define DWIN_SCROLL_DOWN 3 // Make sure DWIN_SendBuf is large enough to hold the largest string plus draw command and tail. // Assume the narrowest (6 pixel) font and 2-byte gb2312-encoded characters. extern uint8_t DWIN_SendBuf[11 + DWIN_WIDTH / 6 * 2]; extern uint8_t DWIN_BufTail[4]; extern uint8_t databuf[26]; inline void DWIN_Byte(size_t &i, const uint16_t bval) { DWIN_SendBuf[++i] = bval; } inline void DWIN_Word(size_t &i, const uint16_t wval) { DWIN_SendBuf[++i] = wval >> 8; DWIN_SendBuf[++i] = wval & 0xFF; } inline void DWIN_Long(size_t &i, const uint32_t lval) { DWIN_SendBuf[++i] = (lval >> 24) & 0xFF; DWIN_SendBuf[++i] = (lval >> 16) & 0xFF; DWIN_SendBuf[++i] = (lval >> 8) & 0xFF; DWIN_SendBuf[++i] = lval & 0xFF; } // Send the data in the buffer plus the packet tail void DWIN_Send(size_t &i); inline void DWIN_Text(size_t &i, const char * const string, uint16_t rlimit=0xFFFF) { if (!string) return; const size_t len = _MIN(sizeof(DWIN_SendBuf) - i, _MIN(strlen(string), rlimit)); if (len == 0) return; memcpy(&DWIN_SendBuf[i+1], string, len); i += len; } inline void DWIN_Text(size_t &i, FSTR_P string, uint16_t rlimit=0xFFFF) { if (!string) return; const size_t len = _MIN(sizeof(DWIN_SendBuf) - i, _MIN(rlimit, strlen_P((PGM_P)string))); // cast to PGM_P (const char*) measure with strlen_P. if (len == 0) return; memcpy_P(&DWIN_SendBuf[i+1], string, len); i += len; } /*-------------------------------------- System variable function --------------------------------------*/ // Handshake (1: Success, 0: Fail) bool DWIN_Handshake(); // DWIN startup void DWIN_Startup(); #if HAS_LCD_BRIGHTNESS // Set the backlight brightness // brightness: (0x00-0xFF) void DWIN_LCD_Brightness(const uint8_t brightness); #endif // Set screen display direction // dir: 0=0°, 1=90°, 2=180°, 3=270° void DWIN_Frame_SetDir(uint8_t dir); // Update display void DWIN_UpdateLCD(); /*---------------------------------------- Drawing functions ----------------------------------------*/ // Clear screen // color: Clear screen color void DWIN_Frame_Clear(const uint16_t color); // Draw a point // color: point color // width: point width 0x01-0x0F // height: point height 0x01-0x0F // x,y: upper left point void DWIN_Draw_Point(uint16_t color, uint8_t width, uint8_t height, uint16_t x, uint16_t y); // Draw a line // color: Line segment color // xStart/yStart: Start point // xEnd/yEnd: End point void DWIN_Draw_Line(uint16_t color, uint16_t xStart, uint16_t yStart, uint16_t xEnd, uint16_t yEnd); // Draw a Horizontal line // color: Line segment color // xStart/yStart: Start point // xLength: Line Length inline void DWIN_Draw_HLine(uint16_t color, uint16_t xStart, uint16_t yStart, uint16_t xLength) { DWIN_Draw_Line(color, xStart, yStart, xStart + xLength - 1, yStart); } // Draw a Vertical line // color: Line segment color // xStart/yStart: Start point // yLength: Line Length inline void DWIN_Draw_VLine(uint16_t color, uint16_t xStart, uint16_t yStart, uint16_t yLength) { DWIN_Draw_Line(color, xStart, yStart, xStart, yStart + yLength - 1); } // Draw a rectangle // mode: 0=frame, 1=fill, 2=XOR fill // color: Rectangle color // xStart/yStart: upper left point // xEnd/yEnd: lower right point void DWIN_Draw_Rectangle(uint8_t mode, uint16_t color, uint16_t xStart, uint16_t yStart, uint16_t xEnd, uint16_t yEnd); // Draw a box // mode: 0=frame, 1=fill, 2=XOR fill // color: Rectangle color // xStart/yStart: upper left point // xSize/ySize: box size inline void DWIN_Draw_Box(uint8_t mode, uint16_t color, uint16_t xStart, uint16_t yStart, uint16_t xSize, uint16_t ySize) { DWIN_Draw_Rectangle(mode, color, xStart, yStart, xStart + xSize - 1, yStart + ySize - 1); } // Move a screen area // mode: 0, circle shift; 1, translation // dir: 0=left, 1=right, 2=up, 3=down // dis: Distance // color: Fill color // xStart/yStart: upper left point // xEnd/yEnd: bottom right point void DWIN_Frame_AreaMove(uint8_t mode, uint8_t dir, uint16_t dis, uint16_t color, uint16_t xStart, uint16_t yStart, uint16_t xEnd, uint16_t yEnd); /*---------------------------------------- Text related functions ----------------------------------------*/ // Draw a string // bShow: true=display background color; false=don't display background color // size: Font size // color: Character color // bColor: Background color // x/y: Upper-left coordinate of the string // *string: The string // rlimit: For draw less chars than string length use rlimit void DWIN_Draw_String(bool bShow, uint8_t size, uint16_t color, uint16_t bColor, uint16_t x, uint16_t y, const char * const string, uint16_t rlimit=0xFFFF); inline void DWIN_Draw_String(bool bShow, uint8_t size, uint16_t color, uint16_t bColor, uint16_t x, uint16_t y, FSTR_P title) { // Note that this won't work on AVR, only 32-bit systems! DWIN_Draw_String(bShow, size, color, bColor, x, y, FTOP(title)); } // Draw a positive integer // bShow: true=display background color; false=don't display background color // zeroFill: true=zero fill; false=no zero fill // zeroMode: 1=leading 0 displayed as 0; 0=leading 0 displayed as a space // size: Font size // color: Character color // bColor: Background color // iNum: Number of digits // x/y: Upper-left coordinate // value: Integer value void DWIN_Draw_IntValue(uint8_t bShow, bool zeroFill, uint8_t zeroMode, uint8_t size, uint16_t color, uint16_t bColor, uint8_t iNum, uint16_t x, uint16_t y, uint32_t value); // Draw a floating point number // bShow: true=display background color; false=don't display background color // zeroFill: true=zero fill; false=no zero fill // zeroMode: 1=leading 0 displayed as 0; 0=leading 0 displayed as a space // size: Font size // color: Character color // bColor: Background color // iNum: Number of whole digits // fNum: Number of decimal digits // x/y: Upper-left point // value: Float value void DWIN_Draw_FloatValue(uint8_t bShow, bool zeroFill, uint8_t zeroMode, uint8_t size, uint16_t color, uint16_t bColor, uint8_t iNum, uint8_t fNum, uint16_t x, uint16_t y, int32_t value); // Draw a floating point number // value: positive unscaled float value void DWIN_Draw_FloatValue(uint8_t bShow, bool zeroFill, uint8_t zeroMode, uint8_t size, uint16_t color, uint16_t bColor, uint8_t iNum, uint8_t fNum, uint16_t x, uint16_t y, float value); /*---------------------------------------- Picture related functions ----------------------------------------*/ // Draw JPG and cached in #0 virtual display area // id: Picture ID void DWIN_JPG_ShowAndCache(const uint8_t id); // Draw an Icon // libID: Icon library ID // picID: Icon ID // x/y: Upper-left point void DWIN_ICON_Show(uint8_t libID, uint8_t picID, uint16_t x, uint16_t y); // Draw an Icon // IBD: The icon background display: 0=Background filtering is not displayed, 1=Background display \\When setting the background filtering not to display, the background must be pure black // BIR: Background image restoration: 0=Background image is not restored, 1=Automatically use virtual display area image for background restoration // BFI: Background filtering strength: 0=normal, 1=enhanced, (only valid when the icon background display=0) // libID: Icon library ID // picID: Icon ID // x/y: Upper-left point void DWIN_ICON_Show(bool IBD, bool BIR, bool BFI, uint8_t libID, uint8_t picID, uint16_t x, uint16_t y); // Draw an Icon from SRAM // IBD: The icon background display: 0=Background filtering is not displayed, 1=Background display \\When setting the background filtering not to display, the background must be pure black // BIR: Background image restoration: 0=Background image is not restored, 1=Automatically use virtual display area image for background restoration // BFI: Background filtering strength: 0=normal, 1=enhanced, (only valid when the icon background display=0) // x/y: Upper-left point // addr: SRAM address void DWIN_ICON_Show(bool IBD, bool BIR, bool BFI, uint16_t x, uint16_t y, uint16_t addr); // Unzip the JPG picture to a virtual display area // n: Cache index // id: Picture ID void DWIN_JPG_CacheToN(uint8_t n, uint8_t id); // Unzip the JPG picture to virtual display area #1 // id: Picture ID inline void DWIN_JPG_CacheTo1(uint8_t id) { DWIN_JPG_CacheToN(1, id); } // Animate a series of icons // animID: Animation ID up to 16 // animate: animation on or off // libID: Icon library ID // picIDs: Icon starting ID // picIDe: Icon ending ID // x/y: Upper-left point // interval: Display time interval, unit 10mS void DWIN_ICON_Animation(uint8_t animID, bool animate, uint8_t libID, uint8_t picIDs, uint8_t picIDe, uint16_t x, uint16_t y, uint16_t interval); // Animation Control // state: 16 bits, each bit is the state of an animation id void DWIN_ICON_AnimationControl(uint16_t state);