Use shared memory space for game data (#14727)
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committed by
Scott Lahteine
parent
17abb94532
commit
fec52e61ea
@@ -34,45 +34,37 @@
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#define _BUZZ(D,F) BUZZ(D,F)
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#endif
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// Simple 8:8 fixed-point
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typedef int16_t fixed_t;
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#define FTOP(F) fixed_t((F)*256.0f)
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#define PTOF(P) (float(P)*(1.0f/256.0f))
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#define BTOF(X) (fixed_t(X)<<8)
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#define FTOB(X) int8_t(fixed_t(X)>>8)
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#define SCREEN_M ((LCD_PIXEL_WIDTH) / 2)
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#if HAS_GAME_MENU
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void menu_game();
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#endif
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class MarlinGame {
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protected:
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static int score;
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static uint8_t game_state;
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static millis_t next_frame;
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static bool game_frame();
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static void draw_game_over();
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static void exit_game();
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public:
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static void init_game(const uint8_t init_state, const screenFunc_t screen);
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};
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#if ENABLED(MARLIN_BRICKOUT)
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class BrickoutGame : MarlinGame { public: static void enter_game(); static void game_screen(); };
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extern BrickoutGame brickout;
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#include "brickout.h"
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#endif
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#if ENABLED(MARLIN_INVADERS)
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class InvadersGame : MarlinGame { public: static void enter_game(); static void game_screen(); };
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extern InvadersGame invaders;
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#endif
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#if ENABLED(MARLIN_SNAKE)
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class SnakeGame : MarlinGame { public: static void enter_game(); static void game_screen(); };
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extern SnakeGame snake;
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#include "invaders.h"
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#endif
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#if ENABLED(MARLIN_MAZE)
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class MazeGame : MarlinGame { public: static void enter_game(); static void game_screen(); };
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extern MazeGame maze;
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#include "maze.h"
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#endif
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#if ENABLED(MARLIN_SNAKE)
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#include "snake.h"
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#endif
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// Pool game data to save SRAM
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union MarlinGameData {
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#if ENABLED(MARLIN_BRICKOUT)
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brickout_data_t brickout;
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#endif
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#if ENABLED(MARLIN_INVADERS)
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invaders_data_t invaders;
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#endif
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#if ENABLED(MARLIN_SNAKE)
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snake_data_t snake;
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#endif
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#if ENABLED(MARLIN_MAZE)
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maze_data_t maze;
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#endif
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};
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extern MarlinGameData marlin_game_data;
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