Expand encoder value range
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@@ -121,7 +121,7 @@
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// Encoder knob or keypad buttons adjust the Z position
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//
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if (ui.encoderPosition) {
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const float z = current_position.z + float(int16_t(ui.encoderPosition)) * (MESH_EDIT_Z_STEP);
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const float z = current_position.z + float(int32_t(ui.encoderPosition)) * (MESH_EDIT_Z_STEP);
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line_to_z(constrain(z, -(LCD_PROBE_Z_RANGE) * 0.5f, (LCD_PROBE_Z_RANGE) * 0.5f));
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ui.refresh(LCDVIEW_CALL_REDRAW_NEXT);
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ui.encoderPosition = 0;
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@@ -142,7 +142,7 @@
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void _lcd_level_bed_moving() {
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if (ui.should_draw()) {
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char msg[10];
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sprintf_P(msg, PSTR("%i / %u"), (int)(manual_probe_index + 1), total_probe_points);
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sprintf_P(msg, PSTR("%i / %u"), int(manual_probe_index + 1), total_probe_points);
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draw_edit_screen(GET_TEXT(MSG_LEVEL_BED_NEXT_POINT), msg);
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}
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ui.refresh(LCDVIEW_CALL_NO_REDRAW);
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