Apply LIMIT macro

This commit is contained in:
Scott Lahteine
2019-07-10 03:33:28 -05:00
parent 9817976375
commit ed0e6afacb
14 changed files with 31 additions and 34 deletions

View File

@@ -263,8 +263,7 @@ void InvadersGame::game_screen() {
if (ui.first_page) {
// Update Cannon Position
int16_t ep = int16_t(ui.encoderPosition);
ep = constrain(ep, 0, (LCD_PIXEL_WIDTH - (CANNON_W)) / (CANNON_VEL));
int16_t ep = constrain(int16_t(ui.encoderPosition), 0, (LCD_PIXEL_WIDTH - (CANNON_W)) / (CANNON_VEL));
ui.encoderPosition = ep;
ep *= (CANNON_VEL);