Apply LIMIT macro
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@@ -263,8 +263,7 @@ void InvadersGame::game_screen() {
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if (ui.first_page) {
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// Update Cannon Position
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int16_t ep = int16_t(ui.encoderPosition);
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ep = constrain(ep, 0, (LCD_PIXEL_WIDTH - (CANNON_W)) / (CANNON_VEL));
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int16_t ep = constrain(int16_t(ui.encoderPosition), 0, (LCD_PIXEL_WIDTH - (CANNON_W)) / (CANNON_VEL));
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ui.encoderPosition = ep;
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ep *= (CANNON_VEL);
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