Support for up to 9 axes (linear, rotary) (#23112)

Co-authored-by: Scott Lahteine <thinkyhead@users.noreply.github.com>
This commit is contained in:
DerAndere
2022-04-01 07:10:38 +02:00
committed by GitHub
parent 2786592b62
commit e5b651f407
103 changed files with 4539 additions and 800 deletions

View File

@@ -188,7 +188,10 @@ void cubic_b_spline(
interp(position.z, target.z, t), // FIXME. Wrong, since t is not linear in the distance.
interp(position.i, target.i, t), // FIXME. Wrong, since t is not linear in the distance.
interp(position.j, target.j, t), // FIXME. Wrong, since t is not linear in the distance.
interp(position.k, target.k, t) // FIXME. Wrong, since t is not linear in the distance.
interp(position.k, target.k, t), // FIXME. Wrong, since t is not linear in the distance.
interp(position.u, target.u, t), // FIXME. Wrong, since t is not linear in the distance.
interp(position.v, target.v, t), // FIXME. Wrong, since t is not linear in the distance.
interp(position.w, target.w, t) // FIXME. Wrong, since t is not linear in the distance.
);
apply_motion_limits(new_bez);
bez_target = new_bez;