✨ Support for up to 9 axes (linear, rotary) (#23112)
Co-authored-by: Scott Lahteine <thinkyhead@users.noreply.github.com>
This commit is contained in:
@@ -188,7 +188,10 @@ void cubic_b_spline(
|
||||
interp(position.z, target.z, t), // FIXME. Wrong, since t is not linear in the distance.
|
||||
interp(position.i, target.i, t), // FIXME. Wrong, since t is not linear in the distance.
|
||||
interp(position.j, target.j, t), // FIXME. Wrong, since t is not linear in the distance.
|
||||
interp(position.k, target.k, t) // FIXME. Wrong, since t is not linear in the distance.
|
||||
interp(position.k, target.k, t), // FIXME. Wrong, since t is not linear in the distance.
|
||||
interp(position.u, target.u, t), // FIXME. Wrong, since t is not linear in the distance.
|
||||
interp(position.v, target.v, t), // FIXME. Wrong, since t is not linear in the distance.
|
||||
interp(position.w, target.w, t) // FIXME. Wrong, since t is not linear in the distance.
|
||||
);
|
||||
apply_motion_limits(new_bez);
|
||||
bez_target = new_bez;
|
||||
|
||||
Reference in New Issue
Block a user