✨ TFT Screen/Backlight Sleep (#22617)
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@@ -673,8 +673,20 @@ constexpr uint8_t epps = ENCODER_PULSES_PER_STEP;
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draw_kill_screen();
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}
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void MarlinUI::quick_feedback(const bool clear_buttons/*=true*/) {
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#if HAS_TOUCH_SLEEP
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#if HAS_TOUCH_BUTTONS
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#include "touch/touch_buttons.h"
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#else
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#include "tft/touch.h"
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#endif
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// Wake up a sleeping TFT
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void MarlinUI::wakeup_screen() {
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TERN(HAS_TOUCH_BUTTONS, touchBt.wakeUp(), touch.wakeUp());
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}
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#endif
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void MarlinUI::quick_feedback(const bool clear_buttons/*=true*/) {
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TERN_(HAS_TOUCH_SLEEP, wakeup_screen()); // Wake up the TFT with most buttons
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TERN_(HAS_LCD_MENU, refresh());
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#if HAS_ENCODER_ACTION
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@@ -926,7 +938,7 @@ constexpr uint8_t epps = ENCODER_PULSES_PER_STEP;
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if (on_status_screen()) next_lcd_update_ms += (LCD_UPDATE_INTERVAL) * 2;
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TERN_(HAS_ENCODER_ACTION, touch_buttons = touch.read_buttons());
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TERN_(HAS_ENCODER_ACTION, touch_buttons = touchBt.read_buttons());
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#endif
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@@ -955,6 +967,7 @@ constexpr uint8_t epps = ENCODER_PULSES_PER_STEP;
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abs_diff = epps; // Treat as a full step size
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encoderDiff = (encoderDiff < 0 ? -1 : 1) * abs_diff; // ...in the spin direction.
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}
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TERN_(HAS_TOUCH_SLEEP, if (lastEncoderDiff != encoderDiff) wakeup_screen());
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lastEncoderDiff = encoderDiff;
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#endif
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