Put status screen options in Configuration_adv.h

This commit is contained in:
Scott Lahteine
2018-11-23 23:14:56 -06:00
parent 1fcc13b011
commit b57343c255
63 changed files with 876 additions and 94 deletions

View File

@@ -229,7 +229,7 @@ void MarlinUI::draw_status_message(const bool blink) {
void MarlinUI::draw_status_screen() {
#define DO_DRAW_BED (HAS_HEATED_BED && STATUS_BED_WIDTH)
#define DO_DRAW_FAN (HAS_FAN0 && STATUS_FAN_WIDTH && FAN_ANIM_FRAMES)
#define DO_DRAW_FAN (HAS_FAN0 && STATUS_FAN_WIDTH && STATUS_FAN_FRAMES)
#define ANIM_END (HOTENDS && defined(STATUS_HOTEND_ANIM))
#define ANIM_BED (DO_DRAW_BED && defined(STATUS_BED_ANIM))
#if ANIM_END || ANIM_BED
@@ -361,25 +361,25 @@ void MarlinUI::draw_status_screen() {
#endif
#if DO_DRAW_FAN
#if FAN_ANIM_FRAMES > 2
#if STATUS_FAN_FRAMES > 2
static bool old_blink;
static uint8_t fan_frame;
if (old_blink != blink) {
old_blink = blink;
if (!fan_speed[0] || ++fan_frame >= FAN_ANIM_FRAMES) fan_frame = 0;
if (!fan_speed[0] || ++fan_frame >= STATUS_FAN_FRAMES) fan_frame = 0;
}
#endif
if (PAGE_CONTAINS(STATUS_FAN_Y, STATUS_FAN_Y + STATUS_FAN_HEIGHT - 1))
u8g.drawBitmapP(
STATUS_FAN_X, STATUS_FAN_Y,
STATUS_FAN_BYTEWIDTH, STATUS_FAN_HEIGHT,
#if FAN_ANIM_FRAMES > 2
#if STATUS_FAN_FRAMES > 2
fan_frame == 1 ? status_fan1_bmp :
fan_frame == 2 ? status_fan2_bmp :
#if FAN_ANIM_FRAMES > 3
#if STATUS_FAN_FRAMES > 3
fan_frame == 3 ? status_fan3_bmp :
#endif
#elif FAN_ANIM_FRAMES > 1
#elif STATUS_FAN_FRAMES > 1
blink && fan_speed[0] ? status_fan1_bmp :
#endif
status_fan0_bmp