♻️ Common Bed Leveling object name, accessors (#24214)
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@@ -203,14 +203,14 @@ void MarlinUI::goto_screen(screenFunc_t screen, const uint16_t encoder/*=0*/, co
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if (on_status_screen()) {
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defer_status_screen(false);
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clear_menu_history();
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TERN_(AUTO_BED_LEVELING_UBL, ubl.lcd_map_control = false);
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TERN_(AUTO_BED_LEVELING_UBL, bedlevel.lcd_map_control = false);
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}
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clear_lcd();
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// Re-initialize custom characters that may be re-used
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#if HAS_MARLINUI_HD44780
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if (TERN1(AUTO_BED_LEVELING_UBL, !ubl.lcd_map_control))
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if (TERN1(AUTO_BED_LEVELING_UBL, !bedlevel.lcd_map_control))
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set_custom_characters(on_status_screen() ? CHARSET_INFO : CHARSET_MENU);
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#endif
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