♻️ Common Bed Leveling object name, accessors (#24214)
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@@ -117,7 +117,7 @@ void MeshViewerClass::Draw(bool withsave /*= false*/) {
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ubl_tools.viewer_print_value = true;
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ubl_tools.Draw_Bed_Mesh(-1, 1, 8, 10 + TITLE_HEIGHT);
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#else
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DrawMesh(Z_VALUES_ARR, GRID_MAX_POINTS_X, GRID_MAX_POINTS_Y);
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DrawMesh(bedlevel.z_values, GRID_MAX_POINTS_X, GRID_MAX_POINTS_Y);
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#endif
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if (withsave) {
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DWINUI::Draw_Button(BTN_Save, 26, 305);
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