Revert some changes to UBL
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@@ -22,7 +22,7 @@
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#include "MarlinConfig.h"
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#if ENABLED(AUTO_BED_LEVELING_UBL) && ENABLED(UBL_G26_MESH_EDITING)
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#if ENABLED(AUTO_BED_LEVELING_UBL)
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//#include "vector_3.h"
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//#include "qr_solve.h"
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@@ -1048,7 +1048,7 @@
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/*
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if (code_seen('M')) { // Check if a map type was specified
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map_type = code_has_value() ? code_value_int() : 0;
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map_type = code_has_value() ? code_value_int() : 0;
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if (!WITHIN(map_type, 0, 1)) {
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SERIAL_PROTOCOLLNPGM("Invalid map type.\n");
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return UBL_ERR;
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@@ -1371,7 +1371,7 @@
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do_blocking_move_to_xy(LOGICAL_X_POSITION(rawx), LOGICAL_Y_POSITION(rawy));
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float new_z = ubl.z_values[location.x_index][location.y_index];
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round_off = (int32_t)(new_z * 1000.0); // we chop off the last digits just to be clean. We are rounding to the
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new_z = float(round_off) / 1000.0;
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