🌐 Level Corners => Bed Tramming

This commit is contained in:
Scott Lahteine
2021-07-25 02:12:48 -05:00
parent 3b57c3316a
commit b1bc2e8003
24 changed files with 65 additions and 74 deletions

View File

@@ -62,7 +62,6 @@ namespace Language_es {
PROGMEM Language_Str MSG_AUTO_HOME_Y = _UxGT("Origen Y");
PROGMEM Language_Str MSG_AUTO_HOME_Z = _UxGT("Origen Z");
PROGMEM Language_Str MSG_AUTO_Z_ALIGN = _UxGT("Auto alineado Z");
PROGMEM Language_Str MSG_ASSISTED_TRAMMING = _UxGT("Recorrido asistido");
PROGMEM Language_Str MSG_ITERATION = _UxGT("G34 Iteración: %i");
PROGMEM Language_Str MSG_DECREASING_ACCURACY = _UxGT("¡Precisión disminuyendo!");
PROGMEM Language_Str MSG_ACCURACY_ACHIEVED = _UxGT("Precisión conseguida");
@@ -106,7 +105,7 @@ namespace Language_es {
PROGMEM Language_Str MSG_MOVE_AXIS = _UxGT("Mover ejes");
PROGMEM Language_Str MSG_BED_LEVELING = _UxGT("Nivelando Cama");
PROGMEM Language_Str MSG_LEVEL_BED = _UxGT("Nivelar Cama");
PROGMEM Language_Str MSG_LEVEL_CORNERS = _UxGT("Nivelar Esquinas");
PROGMEM Language_Str MSG_BED_TRAMMING = _UxGT("Recorrido asistido");
PROGMEM Language_Str MSG_NEXT_CORNER = _UxGT("Siguente Esquina");
PROGMEM Language_Str MSG_MESH_EDITOR = _UxGT("Editor Mallado");
PROGMEM Language_Str MSG_EDIT_MESH = _UxGT("Editar Mallado");