Some cleanups for ubl lcd mesh map
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@@ -1134,8 +1134,8 @@ static void lcd_implementation_status_screen() {
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B00000,
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B11111
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};
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createChar_P(1, _lcd_box_top);
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createChar_P(2, _lcd_box_bottom);
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createChar_P(LCD_UBL_BOXTOP_CHAR, _lcd_box_top);
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createChar_P(LCD_UBL_BOXBOT_CHAR, _lcd_box_bottom);
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#endif
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}
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@@ -1178,8 +1178,8 @@ static void lcd_implementation_status_screen() {
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* Draw the Mesh Map Box
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*/
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uint8_t m;
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lcd.setCursor(_MAP_X, 0); for (m = 0; m < 5; m++) lcd.write(1); // Top
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lcd.setCursor(_MAP_X, 3); for (m = 0; m < 5; m++) lcd.write(2); // Bottom
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lcd.setCursor(_MAP_X, 0); for (m = 0; m < 5; m++) lcd.write(LCD_UBL_BOXTOP_CHAR); // Top
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lcd.setCursor(_MAP_X, 3); for (m = 0; m < 5; m++) lcd.write(LCD_UBL_BOXBOT_CHAR); // Bottom
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for (m = 0; m <= 3; m++) {
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lcd.setCursor(2, m); lcd.write('|'); // Left
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lcd.setCursor(8, m); lcd.write('|'); // Right
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