Encapsulate common display code in a singleton (#12395)
* Encapsulate common LCD code in a singleton * Depend more UBL code on UBL_DEVEL_DEBUGGING - Since most users don't need the debugging on at all times, this helps reduce the default build size for UBL by over 2K, a little closer to fitting on 128K boards.
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@@ -324,7 +324,7 @@
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#define MSG_CASE_LIGHT _UxGT("外壳灯") // "Case light"
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#define MSG_CASE_LIGHT_BRIGHTNESS _UxGT("灯亮度") // "Light BRIGHTNESS"
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#if LCD_WIDTH > 19
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#if LCD_WIDTH >= 20
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#define MSG_INFO_PRINT_COUNT _UxGT("打印计数") //"Print Count"
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#define MSG_INFO_COMPLETED_PRINTS _UxGT("完成了") //"Completed"
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#define MSG_INFO_PRINT_TIME _UxGT("总打印时间") //"Total print time"
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