✨ E3V2 (Enhanced) Mesh Viewer (#22844)
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@@ -62,7 +62,7 @@
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#include "../../../feature/host_actions.h"
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#endif
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#if HAS_ONESTEP_LEVELING
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#if HAS_MESH || HAS_ONESTEP_LEVELING
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#include "../../../feature/bedlevel/bedlevel.h"
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#endif
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@@ -78,6 +78,10 @@
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#include "../../../feature/powerloss.h"
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#endif
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#if HAS_MESH
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#include "meshviewer.h"
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#endif
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#include <WString.h>
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#include <stdio.h>
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#include <string.h>
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@@ -1661,7 +1665,7 @@ void DWIN_MeshLevelingStart() {
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#endif
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}
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void DWIN_CompletedLeveling() { HMI_ReturnScreen(); }
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void DWIN_CompletedLeveling() { DWIN_MeshViewer(); }
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#if HAS_MESH
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void DWIN_MeshUpdate(const int8_t xpos, const int8_t ypos, const float zval) {
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@@ -1921,6 +1925,17 @@ void DWIN_Redraw_screen() {
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#endif // ADVANCED_PAUSE_FEATURE
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#if HAS_MESH
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void DWIN_MeshViewer() {
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if (!leveling_is_valid())
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DWIN_Popup_Continue(ICON_BLTouch, "Mesh viewer", "No valid mesh");
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else {
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HMI_SaveProcessID(WaitResponse);
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MeshViewer.Draw();
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}
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}
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#endif
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void HMI_LockScreen() {
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EncoderState encoder_diffState = get_encoder_state();
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if (encoder_diffState == ENCODER_DIFF_NO) return;
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@@ -3185,6 +3200,9 @@ void Draw_AdvancedSettings_Menu() {
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#if ENABLED(SOUND_MENU_ITEM)
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ADDMENUITEM(ICON_Sound, F("Enable Sound"), onDrawEnableSound, SetEnableSound);
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#endif
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#if HAS_MESH
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ADDMENUITEM(ICON_MeshViewer, GET_TEXT_F(MSG_MESH_VIEW), onDrawSubMenu, DWIN_MeshViewer);
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#endif
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ADDMENUITEM(ICON_Lock, F("Lock Screen"), onDrawMenuItem, Goto_LockScreen);
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}
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CurrentMenu->draw();
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@@ -3403,6 +3421,7 @@ void Draw_Motion_Menu() {
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ADDMENUITEM(ICON_ManualMesh, GET_TEXT_F(MSG_LEVEL_BED), onDrawMenuItem, ManualMeshStart);
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MMeshMoveZItem = ADDMENUITEM_P(ICON_Zoffset, GET_TEXT_F(MSG_MOVE_Z), onDrawMMeshMoveZ, SetMMeshMoveZ, ¤t_position.z);
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ADDMENUITEM(ICON_Axis, GET_TEXT_F(MSG_UBL_CONTINUE_MESH), onDrawMenuItem, ManualMeshContinue);
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ADDMENUITEM(ICON_MeshViewer, GET_TEXT_F(MSG_MESH_VIEW), onDrawSubMenu, DWIN_MeshViewer);
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ADDMENUITEM(ICON_MeshSave, GET_TEXT_F(MSG_UBL_SAVE_MESH), onDrawMenuItem, ManualMeshSave);
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}
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CurrentMenu->draw();
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