Click-hold to exit Invaders, fix Brickout compile
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@@ -61,6 +61,9 @@ void MarlinGame::init_game(const uint8_t init_state, const screenFunc_t screen)
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ui.defer_status_screen();
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}
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//void MarlinGame::exit_game() { ui.goto_previous_screen(); }
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void MarlinGame::exit_game() {
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ui.goto_previous_screen();
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ui.defer_status_screen(false);
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}
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#endif // HAS_GAMES
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