🚸 Update Ender3 V2/S1 Pro UI (#23878)
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@@ -22,16 +22,32 @@
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#pragma once
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/**
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* DWIN UI Enhanced implementation
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* DWIN Enhanced implementation for PRO UI
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* Author: Miguel A. Risco-Castillo (MRISCOC)
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* Version: 3.8.1
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* Date: 2021/11/09
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*
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* Based on the original code provided by Creality under GPL
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* Version: 3.9.1
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* Date: 2022/02/08
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*/
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#include "../common/dwin_api.h"
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// Draw a numeric value
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// bShow: true=display background color; false=don't display background color
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// zeroFill: true=zero fill; false=no zero fill
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// signedMode: 1=signed; 0=unsigned
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// zeroMode: 1=leading 0 displayed as 0; 0=leading 0 displayed as a space
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// size: Font size
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// color: Character color
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// bColor: Background color
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// iNum: Number of digits
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// fNum: Number of decimal digits
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// x/y: Upper-left coordinate
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// value: Integer value
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void DWIN_Draw_Value(uint8_t bShow, bool signedMode, bool zeroFill, uint8_t zeroMode, uint8_t size, uint16_t color,
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uint16_t bColor, uint8_t iNum, uint8_t fNum, uint16_t x, uint16_t y, int32_t value);
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// value: positive unscaled float value
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void DWIN_Draw_Value(uint8_t bShow, bool signedMode, bool zeroFill, uint8_t zeroMode, uint8_t size, uint16_t color,
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uint16_t bColor, uint8_t iNum, uint8_t fNum, uint16_t x, uint16_t y, float value);
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// Display QR code
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// The size of the QR code is (46*QR_Pixel)*(46*QR_Pixel) dot matrix
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// QR_Pixel: The pixel size occupied by each point of the QR code: 0x01-0x0F (1-16)
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