🎨 Simplify some debug echos
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@@ -268,7 +268,7 @@ void DGUSScreenHandler::HandleManualMove(DGUS_VP_Variable &var, void *val_ptr) {
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#endif
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}
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DEBUG_ECHOLNPAIR_F("V3:", newvalue);
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DEBUG_ECHOLNPGM("V3:", newvalue);
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*(float *)var.memadr = newvalue;
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skipVP = var.VP; // don't overwrite value the next update time as the display might autoincrement in parallel
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@@ -206,7 +206,7 @@ public:
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static void DGUSLCD_SendFloatAsIntValueToDisplay(DGUS_VP_Variable &var) {
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if (var.memadr) {
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float f = *(float *)var.memadr;
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DEBUG_ECHOLNPAIR_F(" >> ", f, 6);
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DEBUG_ECHOLNPGM(" >> ", f, 6);
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f *= cpow(10, decimals);
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dgusdisplay.WriteVariable(var.VP, (int16_t)f);
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}
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