🧑‍💻 Remove extraneous 'inline' hints

This commit is contained in:
Scott Lahteine
2021-12-28 02:57:24 -06:00
parent 33fa3aba10
commit 6fb2d8a25f
67 changed files with 537 additions and 537 deletions

View File

@@ -81,24 +81,24 @@ class TFT {
static uint16_t buffer[TFT_BUFFER_SIZE];
static void init();
static inline void set_font(const uint8_t *Font) { string.set_font(Font); }
static inline void add_glyphs(const uint8_t *Font) { string.add_glyphs(Font); }
static void set_font(const uint8_t *Font) { string.set_font(Font); }
static void add_glyphs(const uint8_t *Font) { string.add_glyphs(Font); }
static inline bool is_busy() { return io.isBusy(); }
static inline void abort() { io.Abort(); }
static inline void write_multiple(uint16_t Data, uint16_t Count) { io.WriteMultiple(Data, Count); }
static inline void write_sequence(uint16_t *Data, uint16_t Count) { io.WriteSequence(Data, Count); }
static inline void set_window(uint16_t Xmin, uint16_t Ymin, uint16_t Xmax, uint16_t Ymax) { io.set_window(Xmin, Ymin, Xmax, Ymax); }
static bool is_busy() { return io.isBusy(); }
static void abort() { io.Abort(); }
static void write_multiple(uint16_t Data, uint16_t Count) { io.WriteMultiple(Data, Count); }
static void write_sequence(uint16_t *Data, uint16_t Count) { io.WriteSequence(Data, Count); }
static void set_window(uint16_t Xmin, uint16_t Ymin, uint16_t Xmax, uint16_t Ymax) { io.set_window(Xmin, Ymin, Xmax, Ymax); }
static inline void fill(uint16_t x, uint16_t y, uint16_t width, uint16_t height, uint16_t color) { queue.fill(x, y, width, height, color); }
static inline void canvas(uint16_t x, uint16_t y, uint16_t width, uint16_t height) { queue.canvas(x, y, width, height); }
static inline void set_background(uint16_t color) { queue.set_background(color); }
static inline void add_text(uint16_t x, uint16_t y, uint16_t color, TFT_String tft_string, uint16_t maxWidth = 0) { queue.add_text(x, y, color, tft_string.string(), maxWidth); }
static inline void add_text(uint16_t x, uint16_t y, uint16_t color, const char *string, uint16_t maxWidth = 0) { queue.add_text(x, y, color, (uint8_t *)string, maxWidth); }
static inline void add_image(int16_t x, int16_t y, MarlinImage image, uint16_t *colors) { queue.add_image(x, y, image, colors); }
static inline void add_image(int16_t x, int16_t y, MarlinImage image, uint16_t color_main = COLOR_WHITE, uint16_t color_background = COLOR_BACKGROUND, uint16_t color_shadow = COLOR_BLACK) { queue.add_image(x, y, image, color_main, color_background, color_shadow); }
static inline void add_bar(uint16_t x, uint16_t y, uint16_t width, uint16_t height, uint16_t color) { queue.add_bar(x, y, width, height, color); }
static inline void add_rectangle(uint16_t x, uint16_t y, uint16_t width, uint16_t height, uint16_t color) { queue.add_rectangle(x, y, width, height, color); }
static void fill(uint16_t x, uint16_t y, uint16_t width, uint16_t height, uint16_t color) { queue.fill(x, y, width, height, color); }
static void canvas(uint16_t x, uint16_t y, uint16_t width, uint16_t height) { queue.canvas(x, y, width, height); }
static void set_background(uint16_t color) { queue.set_background(color); }
static void add_text(uint16_t x, uint16_t y, uint16_t color, TFT_String tft_string, uint16_t maxWidth = 0) { queue.add_text(x, y, color, tft_string.string(), maxWidth); }
static void add_text(uint16_t x, uint16_t y, uint16_t color, const char *string, uint16_t maxWidth = 0) { queue.add_text(x, y, color, (uint8_t *)string, maxWidth); }
static void add_image(int16_t x, int16_t y, MarlinImage image, uint16_t *colors) { queue.add_image(x, y, image, colors); }
static void add_image(int16_t x, int16_t y, MarlinImage image, uint16_t color_main = COLOR_WHITE, uint16_t color_background = COLOR_BACKGROUND, uint16_t color_shadow = COLOR_BLACK) { queue.add_image(x, y, image, color_main, color_background, color_shadow); }
static void add_bar(uint16_t x, uint16_t y, uint16_t width, uint16_t height, uint16_t color) { queue.add_bar(x, y, width, height, color); }
static void add_rectangle(uint16_t x, uint16_t y, uint16_t width, uint16_t height, uint16_t color) { queue.add_rectangle(x, y, width, height, color); }
static void draw_edit_screen_buttons();
};