Shorter paths to HAL, ExtUI (#17156)
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Marlin/src/lcd/extui/lib/dgus/DGUSDisplay.h
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317
Marlin/src/lcd/extui/lib/dgus/DGUSDisplay.h
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/**
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* Marlin 3D Printer Firmware
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* Copyright (c) 2020 MarlinFirmware [https://github.com/MarlinFirmware/Marlin]
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*
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* Based on Sprinter and grbl.
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* Copyright (c) 2011 Camiel Gubbels / Erik van der Zalm
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#pragma once
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/* DGUS implementation written by coldtobi in 2019 for Marlin */
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#include "../../../../inc/MarlinConfigPre.h"
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#include "../../../../MarlinCore.h"
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#if HAS_BED_PROBE
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#include "../../../../module/probe.h"
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#endif
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#include "DGUSVPVariable.h"
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enum DGUSLCD_Screens : uint8_t;
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#define DEBUG_OUT ENABLED(DEBUG_DGUSLCD)
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#include "../../../../core/debug_out.h"
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typedef enum : uint8_t {
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DGUS_IDLE, //< waiting for DGUS_HEADER1.
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DGUS_HEADER1_SEEN, //< DGUS_HEADER1 received
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DGUS_HEADER2_SEEN, //< DGUS_HEADER2 received
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DGUS_WAIT_TELEGRAM, //< LEN received, Waiting for to receive all bytes.
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} rx_datagram_state_t;
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// Low-Level access to the display.
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class DGUSDisplay {
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public:
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DGUSDisplay() = default;
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static void InitDisplay();
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// Variable access.
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static void WriteVariable(uint16_t adr, const void* values, uint8_t valueslen, bool isstr=false);
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static void WriteVariablePGM(uint16_t adr, const void* values, uint8_t valueslen, bool isstr=false);
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template<typename T>
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static void WriteVariable(uint16_t adr, T value) {
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WriteVariable(adr, static_cast<const void*>(&value), sizeof(T));
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}
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// Until now I did not need to actively read from the display. That's why there is no ReadVariable
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// (I extensively use the auto upload of the display)
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// Force display into another screen.
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// (And trigger update of containing VPs)
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// (to implement a pop up message, which may not be nested)
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static void RequestScreen(DGUSLCD_Screens screen);
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// Periodic tasks, eg. Rx-Queue handling.
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static void loop();
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public:
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// Helper for users of this class to estimate if an interaction would be blocking.
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static size_t GetFreeTxBuffer();
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// Checks two things: Can we confirm the presence of the display and has we initiliazed it.
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// (both boils down that the display answered to our chatting)
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static inline bool isInitialized() { return Initialized; }
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private:
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static void WriteHeader(uint16_t adr, uint8_t cmd, uint8_t payloadlen);
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static void WritePGM(const char str[], uint8_t len);
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static void ProcessRx();
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static rx_datagram_state_t rx_datagram_state;
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static uint8_t rx_datagram_len;
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static bool Initialized, no_reentrance;
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};
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extern DGUSDisplay dgusdisplay;
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// compile-time x^y
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constexpr float cpow(const float x, const int y) { return y == 0 ? 1.0 : x * cpow(x, y - 1); }
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class DGUSScreenVariableHandler {
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public:
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DGUSScreenVariableHandler() = default;
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static bool loop();
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/// Send all 4 strings that are displayed on the infoscreen, confirmation screen and kill screen
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/// The bools specifing whether the strings are in RAM or FLASH.
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static void sendinfoscreen(const char* line1, const char* line2, const char* line3, const char* line4, bool l1inflash, bool l2inflash, bool l3inflash, bool liinflash);
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static void HandleUserConfirmationPopUp(uint16_t ConfirmVP, const char* line1, const char* line2, const char* line3, const char* line4, bool l1inflash, bool l2inflash, bool l3inflash, bool liinflash);
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/// "M117" Message -- msg is a RAM ptr.
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static void setstatusmessage(const char* msg);
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/// The same for messages from Flash
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static void setstatusmessagePGM(PGM_P const msg);
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// Callback for VP "Display wants to change screen on idle printer"
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static void ScreenChangeHookIfIdle(DGUS_VP_Variable &var, void *val_ptr);
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// Callback for VP "Screen has been changed"
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static void ScreenChangeHook(DGUS_VP_Variable &var, void *val_ptr);
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// Callback for VP "All Heaters Off"
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static void HandleAllHeatersOff(DGUS_VP_Variable &var, void *val_ptr);
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// Hook for "Change this temperature"
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static void HandleTemperatureChanged(DGUS_VP_Variable &var, void *val_ptr);
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// Hook for "Change Flowrate"
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static void HandleFlowRateChanged(DGUS_VP_Variable &var, void *val_ptr);
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#if ENABLED(DGUS_UI_MOVE_DIS_OPTION)
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// Hook for manual move option
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static void HandleManualMoveOption(DGUS_VP_Variable &var, void *val_ptr);
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#endif
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// Hook for manual move.
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static void HandleManualMove(DGUS_VP_Variable &var, void *val_ptr);
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// Hook for manual extrude.
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static void HandleManualExtrude(DGUS_VP_Variable &var, void *val_ptr);
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// Hook for motor lock and unlook
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static void HandleMotorLockUnlock(DGUS_VP_Variable &var, void *val_ptr);
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#if ENABLED(POWER_LOSS_RECOVERY)
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// Hook for power loss recovery.
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static void HandlePowerLossRecovery(DGUS_VP_Variable &var, void *val_ptr);
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#endif
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// Hook for settings
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static void HandleSettings(DGUS_VP_Variable &var, void *val_ptr);
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static void HandleStepPerMMChanged(DGUS_VP_Variable &var, void *val_ptr);
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static void HandleStepPerMMExtruderChanged(DGUS_VP_Variable &var, void *val_ptr);
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#if HAS_PID_HEATING
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// Hook for "Change this temperature PID para"
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static void HandleTemperaturePIDChanged(DGUS_VP_Variable &var, void *val_ptr);
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// Hook for PID autotune
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static void HandlePIDAutotune(DGUS_VP_Variable &var, void *val_ptr);
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#endif
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#if HAS_BED_PROBE
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// Hook for "Change probe offset z"
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static void HandleProbeOffsetZChanged(DGUS_VP_Variable &var, void *val_ptr);
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#endif
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#if ENABLED(BABYSTEPPING)
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// Hook for live z adjust action
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static void HandleLiveAdjustZ(DGUS_VP_Variable &var, void *val_ptr);
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#endif
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#if FAN_COUNT > 0
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// Hook for fan control
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static void HandleFanControl(DGUS_VP_Variable &var, void *val_ptr);
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#endif
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// Hook for heater control
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static void HandleHeaterControl(DGUS_VP_Variable &var, void *val_ptr);
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#if ENABLED(DGUS_PREHEAT_UI)
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// Hook for preheat
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static void HandlePreheat(DGUS_VP_Variable &var, void *val_ptr);
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#endif
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#if ENABLED(DGUS_FILAMENT_LOADUNLOAD)
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// Hook for filament load and unload filament option
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static void HandleFilamentOption(DGUS_VP_Variable &var, void *val_ptr);
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// Hook for filament load and unload
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static void HandleFilamentLoadUnload(DGUS_VP_Variable &var);
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#endif
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#if ENABLED(SDSUPPORT)
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// Callback for VP "Display wants to change screen when there is a SD card"
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static void ScreenChangeHookIfSD(DGUS_VP_Variable &var, void *val_ptr);
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/// Scroll buttons on the file listing screen.
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static void DGUSLCD_SD_ScrollFilelist(DGUS_VP_Variable &var, void *val_ptr);
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/// File touched.
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static void DGUSLCD_SD_FileSelected(DGUS_VP_Variable &var, void *val_ptr);
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/// start print after confirmation received.
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static void DGUSLCD_SD_StartPrint(DGUS_VP_Variable &var, void *val_ptr);
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/// User hit the pause, resume or abort button.
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static void DGUSLCD_SD_ResumePauseAbort(DGUS_VP_Variable &var, void *val_ptr);
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/// User confirmed the abort action
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static void DGUSLCD_SD_ReallyAbort(DGUS_VP_Variable &var, void *val_ptr);
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/// User hit the tune button
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static void DGUSLCD_SD_PrintTune(DGUS_VP_Variable &var, void *val_ptr);
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/// Send a single filename to the display.
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static void DGUSLCD_SD_SendFilename(DGUS_VP_Variable &var);
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/// Marlin informed us that a new SD has been inserted.
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static void SDCardInserted();
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/// Marlin informed us that the SD Card has been removed().
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static void SDCardRemoved();
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/// Marlin informed us about a bad SD Card.
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static void SDCardError();
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#endif
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// OK Button the Confirm screen.
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static void ScreenConfirmedOK(DGUS_VP_Variable &var, void *val_ptr);
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// Update data after went to new screen (by display or by GotoScreen)
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// remember: store the last-displayed screen, so it can get returned to.
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// (e.g for pop up messages)
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static void UpdateNewScreen(DGUSLCD_Screens newscreen, bool popup=false);
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// Recall the remembered screen.
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static void PopToOldScreen();
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// Make the display show the screen and update all VPs in it.
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static void GotoScreen(DGUSLCD_Screens screen, bool ispopup = false);
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static void UpdateScreenVPData();
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// Helpers to convert and transfer data to the display.
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static void DGUSLCD_SendWordValueToDisplay(DGUS_VP_Variable &var);
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static void DGUSLCD_SendStringToDisplay(DGUS_VP_Variable &var);
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static void DGUSLCD_SendStringToDisplayPGM(DGUS_VP_Variable &var);
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static void DGUSLCD_SendTemperaturePID(DGUS_VP_Variable &var);
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static void DGUSLCD_SendPercentageToDisplay(DGUS_VP_Variable &var);
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static void DGUSLCD_SendPrintProgressToDisplay(DGUS_VP_Variable &var);
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static void DGUSLCD_SendPrintTimeToDisplay(DGUS_VP_Variable &var);
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#if ENABLED(PRINTCOUNTER)
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static void DGUSLCD_SendPrintAccTimeToDisplay(DGUS_VP_Variable &var);
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static void DGUSLCD_SendPrintsTotalToDisplay(DGUS_VP_Variable &var);
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#endif
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#if FAN_COUNT > 0
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static void DGUSLCD_SendFanStatusToDisplay(DGUS_VP_Variable &var);
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#endif
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static void DGUSLCD_SendHeaterStatusToDisplay(DGUS_VP_Variable &var);
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#if ENABLED(DGUS_UI_WAITING)
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static void DGUSLCD_SendWaitingStatusToDisplay(DGUS_VP_Variable &var);
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#endif
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/// Send a value from 0..100 to a variable with a range from 0..255
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static void DGUSLCD_PercentageToUint8(DGUS_VP_Variable &var, void *val_ptr);
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template<typename T>
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static void DGUSLCD_SetValueDirectly(DGUS_VP_Variable &var, void *val_ptr) {
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if (!var.memadr) return;
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union { unsigned char tmp[sizeof(T)]; T t; } x;
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unsigned char *ptr = (unsigned char*)val_ptr;
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for (uint8_t i = 0; i < sizeof(T); i++) x.tmp[i] = ptr[sizeof(T) - i - 1];
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*(T*)var.memadr = x.t;
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}
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/// Send a float value to the display.
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/// Display will get a 4-byte integer scaled to the number of digits:
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/// Tell the display the number of digits and it cheats by displaying a dot between...
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template<unsigned int decimals>
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static void DGUSLCD_SendFloatAsLongValueToDisplay(DGUS_VP_Variable &var) {
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if (var.memadr) {
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float f = *(float *)var.memadr;
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f *= cpow(10, decimals);
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union { long l; char lb[4]; } endian;
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char tmp[4];
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endian.l = f;
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tmp[0] = endian.lb[3];
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tmp[1] = endian.lb[2];
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tmp[2] = endian.lb[1];
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tmp[3] = endian.lb[0];
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dgusdisplay.WriteVariable(var.VP, tmp, 4);
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}
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}
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/// Send a float value to the display.
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/// Display will get a 2-byte integer scaled to the number of digits:
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/// Tell the display the number of digits and it cheats by displaying a dot between...
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template<unsigned int decimals>
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static void DGUSLCD_SendFloatAsIntValueToDisplay(DGUS_VP_Variable &var) {
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if (var.memadr) {
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float f = *(float *)var.memadr;
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DEBUG_ECHOLNPAIR_F(" >> ", f, 6);
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f *= cpow(10, decimals);
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union { int16_t i; char lb[2]; } endian;
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char tmp[2];
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endian.i = f;
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tmp[0] = endian.lb[1];
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tmp[1] = endian.lb[0];
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dgusdisplay.WriteVariable(var.VP, tmp, 2);
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}
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}
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/// Force an update of all VP on the current screen.
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static inline void ForceCompleteUpdate() { update_ptr = 0; ScreenComplete = false; }
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/// Has all VPs sent to the screen
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static inline bool IsScreenComplete() { return ScreenComplete; }
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static inline DGUSLCD_Screens getCurrentScreen() { return current_screen; }
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static inline void SetupConfirmAction( void (*f)()) { confirm_action_cb = f; }
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private:
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static DGUSLCD_Screens current_screen; ///< currently on screen
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static constexpr uint8_t NUM_PAST_SCREENS = 4;
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static DGUSLCD_Screens past_screens[NUM_PAST_SCREENS]; ///< LIFO with past screens for the "back" button.
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static uint8_t update_ptr; ///< Last sent entry in the VPList for the actual screen.
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static uint16_t skipVP; ///< When updating the screen data, skip this one, because the user is interacting with it.
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static bool ScreenComplete; ///< All VPs sent to screen?
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static uint16_t ConfirmVP; ///< context for confirm screen (VP that will be emulated-sent on "OK").
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#if ENABLED(SDSUPPORT)
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static int16_t top_file; ///< file on top of file chooser
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static int16_t file_to_print; ///< touched file to be confirmed
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#endif
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static void (*confirm_action_cb)();
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};
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extern DGUSScreenVariableHandler ScreenHandler;
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/// Find the flash address of a DGUS_VP_Variable for the VP.
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extern const DGUS_VP_Variable* DGUSLCD_FindVPVar(const uint16_t vp);
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/// Helper to populate a DGUS_VP_Variable for a given VP. Return false if not found.
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extern bool populate_VPVar(const uint16_t VP, DGUS_VP_Variable * const ramcopy);
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