🎨 Consolidate Ender-3 V2 DWIN common code (#22778)

This commit is contained in:
Scott Lahteine
2021-09-15 19:48:29 -05:00
committed by GitHub
parent cca3250c3f
commit 5b5a8798f8
39 changed files with 1512 additions and 4078 deletions

View File

@@ -1,12 +1,13 @@
/**
* DWIN UI Enhanced implementation
* Author: Miguel A. Risco-Castillo
* Version: 3.6.1
* Date: 2021/08/29
* Marlin 3D Printer Firmware
* Copyright (c) 2021 MarlinFirmware [https://github.com/MarlinFirmware/Marlin]
*
* Based on Sprinter and grbl.
* Copyright (c) 2011 Camiel Gubbels / Erik van der Zalm
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as
* published by the Free Software Foundation, either version 3 of the License, or
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
@@ -14,22 +15,31 @@
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*
*/
#pragma once
#include "../../../core/types.h"
/**
* DWIN UI Enhanced implementation
* Author: Miguel A. Risco-Castillo
* Version: 3.6.3
* Date: 2021/09/08
*/
#include "../common/encoder.h"
#include <stdint.h>
class LockScreenClass {
private:
uint8_t Lock_Pos = 0;
bool unlocked = false;
static bool unlocked;
static uint8_t lock_pos;
public:
void Init();
void onEncoderState(ENCODER_DiffState encoder_diffState);
void Draw();
bool isUnlocked();
static void init();
static void onEncoder(EncoderState encoder_diffState);
static void draw();
static inline bool isUnlocked() { return unlocked; }
};
extern LockScreenClass LockScreen;
extern LockScreenClass lockScreen;