🎨 Consolidate Ender-3 V2 DWIN common code (#22778)
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@@ -1,12 +1,13 @@
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/**
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* DWIN UI Enhanced implementation
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* Author: Miguel A. Risco-Castillo
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* Version: 3.6.1
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* Date: 2021/08/29
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* Marlin 3D Printer Firmware
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* Copyright (c) 2021 MarlinFirmware [https://github.com/MarlinFirmware/Marlin]
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*
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* Based on Sprinter and grbl.
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* Copyright (c) 2011 Camiel Gubbels / Erik van der Zalm
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as
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* published by the Free Software Foundation, either version 3 of the License, or
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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@@ -14,22 +15,31 @@
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*
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*/
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#pragma once
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#include "../../../core/types.h"
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/**
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* DWIN UI Enhanced implementation
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* Author: Miguel A. Risco-Castillo
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* Version: 3.6.3
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* Date: 2021/09/08
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*/
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#include "../common/encoder.h"
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#include <stdint.h>
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class LockScreenClass {
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private:
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uint8_t Lock_Pos = 0;
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bool unlocked = false;
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static bool unlocked;
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static uint8_t lock_pos;
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public:
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void Init();
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void onEncoderState(ENCODER_DiffState encoder_diffState);
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void Draw();
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bool isUnlocked();
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static void init();
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static void onEncoder(EncoderState encoder_diffState);
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static void draw();
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static inline bool isUnlocked() { return unlocked; }
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};
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extern LockScreenClass LockScreen;
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extern LockScreenClass lockScreen;
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