Use planner.leveling_active for all leveling systems
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@@ -34,18 +34,12 @@ enum MeshLevelingState {
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MeshReset
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};
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enum MBLStatus {
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MBL_STATUS_NONE = 0,
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MBL_STATUS_HAS_MESH_BIT = 0,
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MBL_STATUS_ACTIVE_BIT = 1
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};
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#define MESH_X_DIST ((MESH_MAX_X - (MESH_MIN_X)) / (GRID_MAX_POINTS_X - 1))
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#define MESH_Y_DIST ((MESH_MAX_Y - (MESH_MIN_Y)) / (GRID_MAX_POINTS_Y - 1))
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class mesh_bed_leveling {
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public:
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static uint8_t status; // Has Mesh and Is Active bits
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static bool has_mesh;
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static float z_offset,
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z_values[GRID_MAX_POINTS_X][GRID_MAX_POINTS_Y],
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index_to_xpos[GRID_MAX_POINTS_X],
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@@ -57,11 +51,6 @@ public:
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static void set_z(const int8_t px, const int8_t py, const float &z) { z_values[px][py] = z; }
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static bool active() { return TEST(status, MBL_STATUS_ACTIVE_BIT); }
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static void set_active(const bool onOff) { onOff ? SBI(status, MBL_STATUS_ACTIVE_BIT) : CBI(status, MBL_STATUS_ACTIVE_BIT); }
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static bool has_mesh() { return TEST(status, MBL_STATUS_HAS_MESH_BIT); }
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static void set_has_mesh(const bool onOff) { onOff ? SBI(status, MBL_STATUS_HAS_MESH_BIT) : CBI(status, MBL_STATUS_HAS_MESH_BIT); }
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static inline void zigzag(const int8_t index, int8_t &px, int8_t &py) {
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px = index % (GRID_MAX_POINTS_X);
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py = index / (GRID_MAX_POINTS_X);
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