💄 MarlinUI+DOGM leveled bed bitmaps (#23539)
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@@ -42,6 +42,18 @@
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B00000011,B11111111,B11111111
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};
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#if HAS_LEVELING
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const unsigned char status_bed_leveled_bmp[] PROGMEM = {
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B11111111,B11111111,B11001110,
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B01000000,B00100000,B00100100,
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B00100000,B00010000,B00010000,
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B00011111,B11111111,B11111000,
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B00001000,B00000100,B00000100,
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B00100100,B00000010,B00000010,
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B01110011,B11111111,B11111111
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};
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#endif
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const unsigned char status_bed_on_bmp[] PROGMEM = {
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B00000010,B00100010,B00000000,
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B00000100,B01000100,B00000000,
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@@ -57,6 +69,23 @@
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B00000011,B11111111,B11111111
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};
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#if HAS_LEVELING
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const unsigned char status_bed_leveled_on_bmp[] PROGMEM = {
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B00000010,B00100010,B00000000,
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B00000100,B01000100,B00000000,
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B00000100,B01000100,B00000000,
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B00000010,B00100010,B00000000,
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B00000001,B00010001,B00000000,
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B11111111,B11111111,B11001110,
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B01000000,B10101000,B10100100,
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B00100001,B00010001,B00010000,
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B00011111,B11111111,B11111000,
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B00001000,B00000100,B00000100,
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B00100100,B00000010,B00000010,
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B01110011,B11111111,B11111111
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};
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#endif
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#else
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#define STATUS_BED_WIDTH 21
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