Split up games into separate files
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78
Marlin/src/lcd/menu/game/game.h
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78
Marlin/src/lcd/menu/game/game.h
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/**
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* Marlin 3D Printer Firmware
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* Copyright (C) 2019 MarlinFirmware [https://github.com/MarlinFirmware/Marlin]
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*
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* Based on Sprinter and grbl.
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* Copyright (C) 2011 Camiel Gubbels / Erik van der Zalm
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#pragma once
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#include "../../../inc/MarlinConfigPre.h"
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#include "../../dogm/ultralcd_DOGM.h"
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#include "../../lcdprint.h"
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#include "../../ultralcd.h"
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//#define MUTE_GAMES
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#ifdef MUTE_GAMES
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#define _BUZZ(D,F) NOOP
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#else
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#define _BUZZ(D,F) BUZZ(D,F)
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#endif
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// Simple 8:8 fixed-point
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typedef int16_t fixed_t;
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#define FTOP(F) fixed_t((F)*256.0f)
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#define PTOF(P) (float(P)*(1.0f/256.0f))
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#define BTOF(X) (fixed_t(X)<<8)
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#define FTOB(X) int8_t(fixed_t(X)>>8)
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#define SCREEN_M ((LCD_PIXEL_WIDTH) / 2)
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#if HAS_GAME_MENU
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void menu_game();
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#endif
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class MarlinGame {
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protected:
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static int score;
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static uint8_t game_state;
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static millis_t next_frame;
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static bool game_frame();
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static void draw_game_over();
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public:
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MarlinGame() {}
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static void init_game(const uint8_t init_state, const screenFunc_t screen);
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};
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#if ENABLED(MARLIN_BRICKOUT)
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class BrickoutGame : MarlinGame { public: static void enter_game(); static void game_screen(); };
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extern BrickoutGame brickout;
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#endif
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#if ENABLED(MARLIN_INVADERS)
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class InvadersGame : MarlinGame { public: static void enter_game(); static void game_screen(); };
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extern InvadersGame invaders;
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#endif
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#if ENABLED(MARLIN_SNAKE)
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class SnakeGame : MarlinGame { public: static void enter_game(); static void game_screen(); };
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extern SnakeGame snake;
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#endif
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#if ENABLED(MARLIN_MAZE)
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class MazeGame : MarlinGame { public: static void enter_game(); static void game_screen(); };
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extern MazeGame maze;
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#endif
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