🎨 Define HAS_PREHEAT conditional

This commit is contained in:
Scott Lahteine
2021-10-27 21:15:58 -05:00
committed by Scott Lahteine
parent 3b9bea6f80
commit 1d80464ba7
55 changed files with 183 additions and 182 deletions

View File

@@ -73,7 +73,7 @@ namespace Language_es {
LSTR MSG_SET_HOME_OFFSETS = _UxGT("Ajustar desfases");
LSTR MSG_HOME_OFFSETS_APPLIED = _UxGT("Desfase aplicada");
LSTR MSG_SET_ORIGIN = _UxGT("Establecer origen");
#if PREHEAT_COUNT
#if HAS_PREHEAT
LSTR MSG_PREHEAT_1 = _UxGT("Precal. ") PREHEAT_1_LABEL;
LSTR MSG_PREHEAT_1_H = _UxGT("Precal. ") PREHEAT_1_LABEL " ~";
LSTR MSG_PREHEAT_1_END = _UxGT("Precal. ") PREHEAT_1_LABEL _UxGT(" Fusor");
@@ -147,7 +147,7 @@ namespace Language_es {
LSTR MSG_UBL_DONE_EDITING_MESH = _UxGT("Term. edici. Mallado");
LSTR MSG_UBL_BUILD_CUSTOM_MESH = _UxGT("Crear Mallado Pers.");
LSTR MSG_UBL_BUILD_MESH_MENU = _UxGT("Crear Mallado");
#if PREHEAT_COUNT
#if HAS_PREHEAT
LSTR MSG_UBL_BUILD_MESH_M = _UxGT("Crear Mallado ($)");
LSTR MSG_UBL_VALIDATE_MESH_M = _UxGT("Valid. Mall. ($)");
#endif