Remove obsolete UBL z_offset
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@@ -91,7 +91,6 @@
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void unified_bed_leveling::reset() {
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set_bed_leveling_enabled(false);
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state.z_offset = 0;
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state.storage_slot = -1;
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#if ENABLED(ENABLE_LEVELING_FADE_HEIGHT)
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planner.z_fade_height = 10.0;
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@@ -102,11 +101,10 @@
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void unified_bed_leveling::invalidate() {
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set_bed_leveling_enabled(false);
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state.z_offset = 0;
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set_all_mesh_points_to_value(NAN);
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}
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void unified_bed_leveling::set_all_mesh_points_to_value(float value) {
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void unified_bed_leveling::set_all_mesh_points_to_value(const float value) {
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for (uint8_t x = 0; x < GRID_MAX_POINTS_X; x++) {
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for (uint8_t y = 0; y < GRID_MAX_POINTS_Y; y++) {
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z_values[x][y] = value;
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