✨ Classic UI BIQU BX (#24387)
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@@ -68,26 +68,31 @@ uint8_t TouchButtons::read_buttons() {
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#ifdef HAS_WIRED_LCD
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int16_t x, y;
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const bool is_touched = (TERN(TOUCH_SCREEN_CALIBRATION, touch_calibration.calibration.orientation, TOUCH_ORIENTATION) == TOUCH_PORTRAIT ? touchIO.getRawPoint(&y, &x) : touchIO.getRawPoint(&x, &y));
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#if HAS_TOUCH_SLEEP
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if (is_touched)
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wakeUp();
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else if (!isSleeping() && ELAPSED(millis(), next_sleep_ms) && ui.on_status_screen())
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sleepTimeout();
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#endif
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if (!is_touched) return 0;
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#if ENABLED(TFT_TOUCH_DEVICE_XPT2046)
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const bool is_touched = (TERN(TOUCH_SCREEN_CALIBRATION, touch_calibration.calibration.orientation, TOUCH_ORIENTATION) == TOUCH_PORTRAIT ? touchIO.getRawPoint(&y, &x) : touchIO.getRawPoint(&x, &y));
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#if HAS_TOUCH_SLEEP
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if (is_touched)
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wakeUp();
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else if (!isSleeping() && ELAPSED(millis(), next_sleep_ms) && ui.on_status_screen())
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sleepTimeout();
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#endif
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if (!is_touched) return 0;
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#if ENABLED(TOUCH_SCREEN_CALIBRATION)
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const calibrationState state = touch_calibration.get_calibration_state();
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if (WITHIN(state, CALIBRATION_TOP_LEFT, CALIBRATION_BOTTOM_RIGHT)) {
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if (touch_calibration.handleTouch(x, y)) ui.refresh();
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return 0;
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}
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x = int16_t((int32_t(x) * touch_calibration.calibration.x) >> 16) + touch_calibration.calibration.offset_x;
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y = int16_t((int32_t(y) * touch_calibration.calibration.y) >> 16) + touch_calibration.calibration.offset_y;
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#else
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x = uint16_t((uint32_t(x) * TOUCH_CALIBRATION_X) >> 16) + TOUCH_OFFSET_X;
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y = uint16_t((uint32_t(y) * TOUCH_CALIBRATION_Y) >> 16) + TOUCH_OFFSET_Y;
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#if ENABLED(TOUCH_SCREEN_CALIBRATION)
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const calibrationState state = touch_calibration.get_calibration_state();
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if (WITHIN(state, CALIBRATION_TOP_LEFT, CALIBRATION_BOTTOM_RIGHT)) {
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if (touch_calibration.handleTouch(x, y)) ui.refresh();
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return 0;
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}
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x = int16_t((int32_t(x) * touch_calibration.calibration.x) >> 16) + touch_calibration.calibration.offset_x;
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y = int16_t((int32_t(y) * touch_calibration.calibration.y) >> 16) + touch_calibration.calibration.offset_y;
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#else
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x = uint16_t((uint32_t(x) * TOUCH_CALIBRATION_X) >> 16) + TOUCH_OFFSET_X;
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y = uint16_t((uint32_t(y) * TOUCH_CALIBRATION_Y) >> 16) + TOUCH_OFFSET_Y;
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#endif
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#elif ENABLED(TFT_TOUCH_DEVICE_GT911)
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bool is_touched = (TOUCH_ORIENTATION == TOUCH_PORTRAIT ? touchIO.getPoint(&y, &x) : touchIO.getPoint(&x, &y));
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if (!is_touched) return 0;
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#endif
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// Touch within the button area simulates an encoder button
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