✨ Ender-3 V2 CrealityUI Enhanced (#21942)
Co-authored-by: Scott Lahteine <thinkyhead@users.noreply.github.com>
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@@ -77,6 +77,9 @@
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#if ENABLED(DWIN_CREALITY_LCD)
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#include "lcd/e3v2/creality/dwin.h"
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#include "lcd/e3v2/creality/rotary_encoder.h"
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#elif ENABLED(DWIN_CREALITY_LCD_ENHANCED)
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#include "lcd/e3v2/enhanced/dwin.h"
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#include "lcd/e3v2/enhanced/rotary_encoder.h"
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#elif ENABLED(DWIN_CREALITY_LCD_JYERSUI)
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#include "lcd/e3v2/jyersui/dwin.h"
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#include "lcd/e3v2/jyersui/rotary_encoder.h"
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@@ -849,7 +852,7 @@ void idle(bool no_stepper_sleep/*=false*/) {
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TERN_(USE_BEEPER, buzzer.tick());
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// Handle UI input / draw events
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TERN(DWIN_CREALITY_LCD, DWIN_Update(), ui.update());
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TERN(HAS_DWIN_E3V2_BASIC, DWIN_Update(), ui.update());
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// Run i2c Position Encoders
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#if ENABLED(I2C_POSITION_ENCODERS)
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@@ -904,7 +907,7 @@ void kill(PGM_P const lcd_error/*=nullptr*/, PGM_P const lcd_component/*=nullptr
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// Echo the LCD message to serial for extra context
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if (lcd_error) { SERIAL_ECHO_START(); SERIAL_ECHOLNPGM_P(lcd_error); }
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#if HAS_DISPLAY
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#if EITHER(HAS_DISPLAY, DWIN_CREALITY_LCD_ENHANCED)
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ui.kill_screen(lcd_error ?: GET_TEXT(MSG_KILLED), lcd_component ?: NUL_STR);
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#else
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UNUSED(lcd_error); UNUSED(lcd_component);
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@@ -1315,7 +1318,7 @@ void setup() {
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// UI must be initialized before EEPROM
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// (because EEPROM code calls the UI).
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#if ENABLED(DWIN_CREALITY_LCD)
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#if HAS_DWIN_E3V2_BASIC
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SETUP_RUN(DWIN_Startup());
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#else
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SETUP_RUN(ui.init());
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@@ -1590,7 +1593,7 @@ void setup() {
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SERIAL_ECHO_TERNARY(err, "BL24CXX Check ", "failed", "succeeded", "!\n");
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#endif
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#if ENABLED(DWIN_CREALITY_LCD)
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#if HAS_DWIN_E3V2_BASIC
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Encoder_Configuration();
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HMI_Init();
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HMI_SetLanguageCache();
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@@ -1598,7 +1601,7 @@ void setup() {
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DWIN_StatusChanged_P(GET_TEXT(WELCOME_MSG));
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#endif
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#if HAS_SERVICE_INTERVALS && DISABLED(DWIN_CREALITY_LCD)
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#if HAS_SERVICE_INTERVALS && !HAS_DWIN_E3V2_BASIC
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ui.reset_status(true); // Show service messages or keep current status
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#endif
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