Apply coding standards to recent merges
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@@ -976,8 +976,8 @@ static void lcd_implementation_status_screen() {
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uint8_t x_map_pixels = ((MAP_MAX_PIXELS_X - 4) / (GRID_MAX_POINTS_X)) * (GRID_MAX_POINTS_X),
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y_map_pixels = ((MAP_MAX_PIXELS_Y - 4) / (GRID_MAX_POINTS_Y)) * (GRID_MAX_POINTS_Y),
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pixels_per_X_mesh_pnt = x_map_pixels / (GRID_MAX_POINTS_X),
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pixels_per_Y_mesh_pnt = y_map_pixels / (GRID_MAX_POINTS_Y),
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pixels_per_x_mesh_pnt = x_map_pixels / (GRID_MAX_POINTS_X),
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pixels_per_y_mesh_pnt = y_map_pixels / (GRID_MAX_POINTS_Y),
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x_offset = MAP_UPPER_LEFT_CORNER_X + 1 + (MAP_MAX_PIXELS_X - x_map_pixels - 2) / 2,
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y_offset = MAP_UPPER_LEFT_CORNER_Y + 1 + (MAP_MAX_PIXELS_Y - y_map_pixels - 2) / 2;
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@@ -996,11 +996,11 @@ static void lcd_implementation_status_screen() {
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// Display Mesh Point Locations
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u8g.setColorIndex(1);
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const uint8_t sx = x_offset + pixels_per_X_mesh_pnt / 2;
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uint8_t y = y_offset + pixels_per_Y_mesh_pnt / 2;
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for (uint8_t j = 0; j < GRID_MAX_POINTS_Y; j++, y += pixels_per_Y_mesh_pnt)
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const uint8_t sx = x_offset + pixels_per_x_mesh_pnt / 2;
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uint8_t y = y_offset + pixels_per_y_mesh_pnt / 2;
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for (uint8_t j = 0; j < GRID_MAX_POINTS_Y; j++, y += pixels_per_y_mesh_pnt)
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if (PAGE_CONTAINS(y, y))
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for (uint8_t i = 0, x = sx; i < GRID_MAX_POINTS_X; i++, x += pixels_per_X_mesh_pnt)
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for (uint8_t i = 0, x = sx; i < GRID_MAX_POINTS_X; i++, x += pixels_per_x_mesh_pnt)
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u8g.drawBox(sx, y, 1, 1);
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// Fill in the Specified Mesh Point
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@@ -1008,11 +1008,11 @@ static void lcd_implementation_status_screen() {
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uint8_t inverted_y = GRID_MAX_POINTS_Y - y_plot - 1; // The origin is typically in the lower right corner. We need to
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// invert the Y to get it to plot in the right location.
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const uint8_t by = y_offset + inverted_y * pixels_per_Y_mesh_pnt;
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if (PAGE_CONTAINS(by, by + pixels_per_Y_mesh_pnt))
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const uint8_t by = y_offset + inverted_y * pixels_per_y_mesh_pnt;
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if (PAGE_CONTAINS(by, by + pixels_per_y_mesh_pnt))
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u8g.drawBox(
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x_offset + x_plot * pixels_per_X_mesh_pnt, by,
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pixels_per_X_mesh_pnt, pixels_per_Y_mesh_pnt
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x_offset + x_plot * pixels_per_x_mesh_pnt, by,
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pixels_per_x_mesh_pnt, pixels_per_y_mesh_pnt
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);
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// Put Relevant Text on Display
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