🚸 Enhanced UI => Professional UI - with updates (#23624)
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78
Marlin/src/lcd/e3v2/proui/dwin_lcd.h
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78
Marlin/src/lcd/e3v2/proui/dwin_lcd.h
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/**
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* Marlin 3D Printer Firmware
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* Copyright (c) 2021 MarlinFirmware [https://github.com/MarlinFirmware/Marlin]
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*
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* Based on Sprinter and grbl.
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* Copyright (c) 2011 Camiel Gubbels / Erik van der Zalm
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*
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*/
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#pragma once
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/**
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* DWIN UI Enhanced implementation
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* Author: Miguel A. Risco-Castillo (MRISCOC)
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* Version: 3.8.1
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* Date: 2021/11/09
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*
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* Based on the original code provided by Creality under GPL
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*/
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#include "../common/dwin_api.h"
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// Display QR code
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// The size of the QR code is (46*QR_Pixel)*(46*QR_Pixel) dot matrix
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// QR_Pixel: The pixel size occupied by each point of the QR code: 0x01-0x0F (1-16)
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// (Nx, Ny): The coordinates of the upper left corner displayed by the QR code
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// str: multi-bit data
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void DWIN_Draw_QR(uint8_t QR_Pixel, uint16_t x, uint16_t y, char *string);
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inline void DWIN_Draw_QR(uint8_t QR_Pixel, uint16_t x, uint16_t y, FSTR_P title) {
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DWIN_Draw_QR(QR_Pixel, x, y, (char *)title);
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}
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// Copy area from virtual display area to current screen
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// cacheID: virtual area number
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// xStart/yStart: Upper-left of virtual area
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// xEnd/yEnd: Lower-right of virtual area
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// x/y: Screen paste point
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void DWIN_Frame_AreaCopy(uint8_t cacheID, uint16_t xStart, uint16_t yStart, uint16_t xEnd, uint16_t yEnd, uint16_t x, uint16_t y);
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// Copy area from current virtual display area to current screen
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// xStart/yStart: Upper-left of virtual area
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// xEnd/yEnd: Lower-right of virtual area
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// x/y: Screen paste point
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void DWIN_Frame_AreaCopy(uint16_t xStart, uint16_t yStart, uint16_t xEnd, uint16_t yEnd, uint16_t x, uint16_t y);
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// Copy area from virtual display area to current screen
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// IBD: background display: 0=Background filtering is not displayed, 1=Background display \\When setting the background filtering not to display, the background must be pure black
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// BIR: Background image restoration: 0=Background image is not restored, 1=Automatically use virtual display area image for background restoration
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// BFI: Background filtering strength: 0=normal, 1=enhanced, (only valid when the icon background display=0)
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// cacheID: virtual area number
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// xStart/yStart: Upper-left of virtual area
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// xEnd/yEnd: Lower-right of virtual area
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// x/y: Screen paste point
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void DWIN_Frame_AreaCopy(bool IBD, bool BIR, bool BFI, uint8_t cacheID, uint16_t xStart, uint16_t yStart, uint16_t xEnd, uint16_t yEnd, uint16_t x, uint16_t y);
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// Write buffer data to the SRAM or Flash
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// mem: 0x5A=32KB SRAM, 0xA5=16KB Flash
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// addr: start address
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// length: Bytes to write
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// data: address of the buffer with data
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void DWIN_WriteToMem(uint8_t mem, uint16_t addr, uint16_t length, uint8_t *data);
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// Write the contents of the 32KB SRAM data memory into the designated image memory space.
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// picID: Picture memory space location, 0x00-0x0F, each space is 32Kbytes
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void DWIN_SRAMToPic(uint8_t picID);
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