New features and fixes
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@@ -14,46 +14,100 @@ reorgLayer(int layerIdx, std::map<std::string, std::string>& block, nvinfer1::IT
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{
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nvinfer1::ITensor* output;
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assert(block.at("type") == "reorg3d");
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assert(block.at("type") == "reorg" || block.at("type") == "reorg3d");
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int stride = 1;
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if(block.find("stride") != block.end()) {
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stride = std::stoi(block.at("stride"));
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}
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nvinfer1::Dims inputDims = input->getDimensions();
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nvinfer1::ISliceLayer *slice1 = network->addSlice(*input, nvinfer1::Dims{3, {0, 0, 0}},
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nvinfer1::Dims{3, {inputDims.d[0], inputDims.d[1] / 2, inputDims.d[2] / 2}}, nvinfer1::Dims{3, {1, 2, 2}});
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assert(slice1 != nullptr);
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std::string slice1LayerName = "slice1_" + std::to_string(layerIdx);
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slice1->setName(slice1LayerName.c_str());
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if (block.at("type") == "reorg3d") {
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nvinfer1::ISliceLayer* slice1 = network->addSlice(*input, nvinfer1::Dims{4, {0, 0, 0, 0}},
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nvinfer1::Dims{4, {inputDims.d[0], inputDims.d[1], inputDims.d[2] / stride, inputDims.d[3] / stride}},
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nvinfer1::Dims{4, {1, 1, stride, stride}});
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assert(slice1 != nullptr);
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std::string slice1LayerName = "slice1_" + std::to_string(layerIdx);
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slice1->setName(slice1LayerName.c_str());
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nvinfer1::ISliceLayer *slice2 = network->addSlice(*input, nvinfer1::Dims{3, {0, 1, 0}},
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nvinfer1::Dims{3, {inputDims.d[0], inputDims.d[1] / 2, inputDims.d[2] / 2}}, nvinfer1::Dims{3, {1, 2, 2}});
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assert(slice2 != nullptr);
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std::string slice2LayerName = "slice2_" + std::to_string(layerIdx);
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slice2->setName(slice2LayerName.c_str());
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nvinfer1::ISliceLayer* slice2 = network->addSlice(*input, nvinfer1::Dims{4, {0, 0, 0, 1}},
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nvinfer1::Dims{4, {inputDims.d[0], inputDims.d[1], inputDims.d[2] / stride, inputDims.d[3] / stride}},
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nvinfer1::Dims{4, {1, 1, stride, stride}});
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assert(slice2 != nullptr);
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std::string slice2LayerName = "slice2_" + std::to_string(layerIdx);
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slice2->setName(slice2LayerName.c_str());
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nvinfer1::ISliceLayer *slice3 = network->addSlice(*input, nvinfer1::Dims{3, {0, 0, 1}},
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nvinfer1::Dims{3, {inputDims.d[0], inputDims.d[1] / 2, inputDims.d[2] / 2}}, nvinfer1::Dims{3, {1, 2, 2}});
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assert(slice3 != nullptr);
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std::string slice3LayerName = "slice3_" + std::to_string(layerIdx);
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slice3->setName(slice3LayerName.c_str());
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nvinfer1::ISliceLayer* slice3 = network->addSlice(*input, nvinfer1::Dims{4, {0, 0, 1, 0}},
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nvinfer1::Dims{4, {inputDims.d[0], inputDims.d[1], inputDims.d[2] / stride, inputDims.d[3] / stride}},
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nvinfer1::Dims{4, {1, 1, stride, stride}});
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assert(slice3 != nullptr);
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std::string slice3LayerName = "slice3_" + std::to_string(layerIdx);
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slice3->setName(slice3LayerName.c_str());
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nvinfer1::ISliceLayer *slice4 = network->addSlice(*input, nvinfer1::Dims{3, {0, 1, 1}},
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nvinfer1::Dims{3, {inputDims.d[0], inputDims.d[1] / 2, inputDims.d[2] / 2}}, nvinfer1::Dims{3, {1, 2, 2}});
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assert(slice4 != nullptr);
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std::string slice4LayerName = "slice4_" + std::to_string(layerIdx);
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slice4->setName(slice4LayerName.c_str());
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nvinfer1::ISliceLayer* slice4 = network->addSlice(*input, nvinfer1::Dims{4, {0, 0, 1, 1}},
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nvinfer1::Dims{4, {inputDims.d[0], inputDims.d[1], inputDims.d[2] / stride, inputDims.d[3] / stride}},
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nvinfer1::Dims{4, {1, 1, stride, stride}});
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assert(slice4 != nullptr);
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std::string slice4LayerName = "slice4_" + std::to_string(layerIdx);
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slice4->setName(slice4LayerName.c_str());
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std::vector<nvinfer1::ITensor*> concatInputs;
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concatInputs.push_back(slice1->getOutput(0));
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concatInputs.push_back(slice2->getOutput(0));
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concatInputs.push_back(slice3->getOutput(0));
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concatInputs.push_back(slice4->getOutput(0));
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std::vector<nvinfer1::ITensor*> concatInputs;
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concatInputs.push_back(slice1->getOutput(0));
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concatInputs.push_back(slice2->getOutput(0));
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concatInputs.push_back(slice3->getOutput(0));
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concatInputs.push_back(slice4->getOutput(0));
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nvinfer1::IConcatenationLayer* concat = network->addConcatenation(concatInputs.data(), concatInputs.size());
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assert(concat != nullptr);
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std::string concatLayerName = "concat_" + std::to_string(layerIdx);
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concat->setName(concatLayerName.c_str());
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concat->setAxis(0);
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output = concat->getOutput(0);
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nvinfer1::IConcatenationLayer* concat = network->addConcatenation(concatInputs.data(), concatInputs.size());
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assert(concat != nullptr);
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std::string concatLayerName = "concat_" + std::to_string(layerIdx);
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concat->setName(concatLayerName.c_str());
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concat->setAxis(0);
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output = concat->getOutput(0);
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}
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else {
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nvinfer1::IShuffleLayer* shuffle1 = network->addShuffle(*input);
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assert(shuffle1 != nullptr);
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std::string shuffle1LayerName = "shuffle1_" + std::to_string(layerIdx);
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shuffle1->setName(shuffle1LayerName.c_str());
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nvinfer1::Dims reshapeDims1{6, {inputDims.d[0], inputDims.d[1] / (stride * stride), inputDims.d[2], stride,
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inputDims.d[3], stride}};
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shuffle1->setReshapeDimensions(reshapeDims1);
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nvinfer1::Permutation permutation1{{0, 1, 2, 4, 3, 5}};
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shuffle1->setSecondTranspose(permutation1);
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output = shuffle1->getOutput(0);
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nvinfer1::IShuffleLayer* shuffle2 = network->addShuffle(*output);
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assert(shuffle2 != nullptr);
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std::string shuffle2LayerName = "shuffle2_" + std::to_string(layerIdx);
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shuffle2->setName(shuffle2LayerName.c_str());
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nvinfer1::Dims reshapeDims2{4, {inputDims.d[0], inputDims.d[1] / (stride * stride), inputDims.d[2] * inputDims.d[3],
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stride * stride}};
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shuffle2->setReshapeDimensions(reshapeDims2);
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nvinfer1::Permutation permutation2{{0, 1, 3, 2}};
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shuffle2->setSecondTranspose(permutation2);
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output = shuffle2->getOutput(0);
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nvinfer1::IShuffleLayer* shuffle3 = network->addShuffle(*output);
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assert(shuffle3 != nullptr);
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std::string shuffle3LayerName = "shuffle3_" + std::to_string(layerIdx);
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shuffle3->setName(shuffle3LayerName.c_str());
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nvinfer1::Dims reshapeDims3{4, {inputDims.d[0], inputDims.d[1] / (stride * stride), stride * stride,
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inputDims.d[2] * inputDims.d[3]}};
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shuffle3->setReshapeDimensions(reshapeDims3);
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nvinfer1::Permutation permutation3{{0, 2, 1, 3}};
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shuffle3->setSecondTranspose(permutation3);
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output = shuffle3->getOutput(0);
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nvinfer1::IShuffleLayer* shuffle4 = network->addShuffle(*output);
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assert(shuffle4 != nullptr);
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std::string shuffle4LayerName = "shuffle4_" + std::to_string(layerIdx);
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shuffle4->setName(shuffle4LayerName.c_str());
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nvinfer1::Dims reshapeDims4{4, {inputDims.d[0], inputDims.d[1] * stride * stride, inputDims.d[2] / stride,
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inputDims.d[3] / stride}};
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shuffle4->setReshapeDimensions(reshapeDims4);
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output = shuffle4->getOutput(0);
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}
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return output;
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}
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