Minor fixes
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@@ -1,5 +1,5 @@
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/*
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* Copyright (c) 2019-2020, NVIDIA CORPORATION. All rights reserved.
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* Copyright (c) 2019-2021, NVIDIA CORPORATION. All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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@@ -18,7 +18,7 @@
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*
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* Edited by Marcos Luciano
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* https://www.github.com/marcoslucianops
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*/
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@@ -35,17 +35,12 @@
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#include "NvInfer.h"
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#define UNUSED(expr) (void)(expr)
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#define DIVUP(n, d) ((n) + (d)-1) / (d)
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std::string trim(std::string s);
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float clamp(const float val, const float minVal, const float maxVal);
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bool fileExists(const std::string fileName, bool verbose = true);
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std::vector<float> loadWeights(const std::string weightsFilePath, const std::string& networkType);
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std::string dimsToString(const nvinfer1::Dims d);
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void displayDimType(const nvinfer1::Dims d);
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int getNumChannels(nvinfer1::ITensor* t);
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uint64_t get3DTensorVolume(nvinfer1::Dims inputDims);
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void printLayerInfo(std::string layerIndex, std::string layerName, std::string layerInput,
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std::string layerOutput, std::string weightPtr);
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